AI and Education: Agency, Motivation, Literacy and Democracy

Yutong Liu & The Bigger Picture / Better Images of AI / AI is Everywhere / CC-BY 4.0

Graham Attwell, George Bekiaridis and Angela Karadog have written a new paper, AI and Education: Agency, Motivation, Literacy and Democracy. The paper has been published as a preprint for download on the Research Gate web site.

This is the abstract.

This paper, developed as part of the research being undertaken by the EU Erasmus+ AI Pioneers project, examines the use of generative AI in educational contexts through the lens of Activity Theory. It analyses how the integration of large language models and other AI-powered tools impacts learner agency, motivation, and AI literacy. The authors conducted a multi-pronged research approach including literature review, stakeholder interviews, social media monitoring, and participation in European initiatives on AI in education. The paper highlights key themes around agency, where AI can both support and challenge learner autonomy depending on how the technology is positioned and implemented. It explores the complex relationships between AI, personalization, co-creation, and scaffolding in fostering student agency. The analysis also examines the effects of generative AI on both intrinsic and extrinsic motivation for learning, noting both opportunities and potential pitfalls that require careful consideration by educators. Finally, the paper argues that developing critical AI literacy is essential, encompassing the ability to understand AI capabilities, recognize biases, and evaluate the ethical implications of AI-generated content. It suggests that a broader, more democratic approach to curriculum and learning in vocational education and training is necessary to empower students as active, informed citizens in an AI-driven future. The findings provide an approach to the complex interplay between generative AI, learner agency, motivation, and digital literacy in educational settings, particularly in the context of vocational education and adult learning.

Do we need specialised AI tools for education and instructional design?

Photo by Amélie Mourichon on Unsplash

In last weeks edition of her newsletter, Philippa Hardman reported on an interesting research project she has undertaken to explore the effectiveness of Large Language Models (LLMs) like ChatGPT, Claude, and Gemini in instructional design. It seems instructional designers are increasingly using LLMs to complete learning design tasks like writing objectives, selecting instructional strategies and creating lesson plans.

The question Hardman set out to explore was: “how well do these generic, all-purpose LLMs handle the nuanced and complex tasks of instructional design? They may be fast, but are AI tools like Claude, ChatGPT, and Gemini actually any good at learning design?” To find this out she set two research question. The first was sound the Theoretical Knowledge of Instructional Design by LLMs and the second to assess their practical application.She then analysed each model’s responses to assess theoretical accuracy, practical feasibility, and alignment between theory and practice.

In her newsletter Hardman gives a detailed account of the outcomes of testing the different models from each of the three LLM providers, But the The headline is that across all generic LLMs, AI is limited in both its theoretical understanding and its practical application of instructional design. The reasons she says is that they lack industry specific knowledge and nuance, they uncritically use outdated concepts and they display a superficial application of theory.

Hardman concludes that “While general-purpose AI models like Claude, ChatGPT, and Gemini offer a degree of assistance for instructional design, their limitations underscore the risks of relying on generic tools in a specialised field like instructional design.”

She goes on to point out that in industries like coding and medicine, similar risks have led to the emergence of fine-tuned AI copilots, such Cursor for coders and Hippocratic AI for medics and sees a need for “similar specialised AI tools tailored to the nuances of instructional design principles, practices and processes.”

Do we need specialised AI tools for education and instructional design?

Photo by Amélie Mourichon on Unsplash

In last weeks edition of her newsletter, Philippa Hardman reported on an interesting research project she has undertaken to explore the effectiveness of Large Language Models (LLMs) like ChatGPT, Claude, and Gemini in instructional design. It seems instructional designers are increasingly using LLMs to complete learning design tasks like writing objectives, selecting instructional strategies and creating lesson plans.

The question Hardman set out to explore was: “how well do these generic, all-purpose LLMs handle the nuanced and complex tasks of instructional design? They may be fast, but are AI tools like Claude, ChatGPT, and Gemini actually any good at learning design?” To find this out she set two research question. The first was sound the Theoretical Knowledge of Instructional Design by LLMs and the second to assess their practical application.She then analysed each model’s responses to assess theoretical accuracy, practical feasibility, and alignment between theory and practice.

In her newsletter Hardman gives a detailed account of the outcomes of testing the different models from each of the three LLM providers, But the The headline is that across all generic LLMs, AI is limited in both its theoretical understanding and its practical application of instructional design. The reasons she says is that they lack industry specific knowledge and nuance, they uncritically use outdated concepts and they display a superficial application of theory.

Hardman concludes that “While general-purpose AI models like Claude, ChatGPT, and Gemini offer a degree of assistance for instructional design, their limitations underscore the risks of relying on generic tools in a specialised field like instructional design.”

She goes on to point out that in industries like coding and medicine, similar risks have led to the emergence of fine-tuned AI copilots, such Cursor for coders and Hippocratic AI for medics and sees a need for “similar specialised AI tools tailored to the nuances of instructional design principles, practices and processes.”

Transforming Vocational Education – AI in Theory and Practice

George Bekiaridis and Graham Attwell have made a keynote presentation to the Second Conference on the Reference Framework of Competences for Democratic Culture and Vocational Education and Training to be held on 24 and 25 October 2024 at the Council of Europe in Strasbourg, France. The event was be dedicated to discussing the chapters of the new publication on the Council of Europe’s Reference Framework of Competences for Democratic Culture (RFCDC) and VET.

In the presentation, Transforming Vocational Training - AI in theory and practice, they introduced ongoing research on using Activity Theory to analyse the impact of AI learning as a result of tool-mediated interactions, showcasing how conceptual frameworks, technologies, practical actions, individuals, and social institutions mutually shape each other in the learning process. They drew attention to the UNESCO Framework for competences in AI for students. which emphasises the importance of competences for citizenship, similar to the work of the Council of Europe's work on Democratic Culture. You can download a copy of the presentation here. It is licensed under a Creative Commons Creative Commons Attribution-NonCommercial 4.0 International License.

What are Learning Tools?

Yutong Liu & Kingston School of Art / Better Images of AI / Talking to AI 2.0 / CC-BY 4.0

There's an interesting post from Philippa Hardman in her newsletter today. Entitled Are ChatGPT, Claude & NotebookLM *Really* Disrupting Education?  her research asks how much and how well do popular AI tools really support human learning and, in the process, disrupt education?
She created a simple evaluation rubric to explore five key research questions: 

1. Inclusion of Information

2. Exclusion of Information

3. [De]Emphasis of Information

4. Structure & Flow

5. Tone & Style

Philippa Hardman used her own research articles as the input material, which she fed into what she says are considered to be the three big AI tools for learning: 

  1. ChatGPT 4o
  2. Claude 3.5
  3. NotebookLM

She prompted each tool in turn to read the article carefully and summarise it, ensuring that it covered all key concepts, ideas etc ensuring that I get a thorough understanding of the article and research.

She provides a detailed table of the results of each of the three applications, and additionally of the NotebookLM podcast application, assessing the strengths and weaknesses of each. she says that "while generative AI tools undoubtedly enhance access to information, they also actively “intervene” in the information-sharing process, actively shaping the type and depth of information that we receive, as well as (thanks to changed in format and tone) its meaning. "

She goes on to say:

While popular AI tools are helpful for summarising and simplifying information, when we start to dig into the detail of AI’s outputs we’re reminded that these tools are not objective; they actively “intervene” and shape the information that we consume in ways which could be argued to have a problematic impact on “learning”.

Another thing is also clear: tools like ChatGPT4o, Claude & Notebook are not yet comprehensive “learning tools” or “education apps”. To truly support human learning and deliver effective education, AI tools need to do more than provide access to information—they need to support learners intentionally through carefully selected and sequenced pedagogical stages.  

Her closing thoughts are about Redefining the “Learning” Process . She says:

It’s clear that AI tools like ChatGPT, Claude, and NotebookLM are incredibly valuable for making complex ideas more accessible; they excel in summarisation and simplification, which opens up access to knowledge and helps learners take the first step in their learning journey. However, these tools are not learning tools in the full sense of the term—at least not yet.

By labelling tools like ChatGPT 4oClaude 3.5 & NotebookLM as “learning tools” we perpetuate the common misconception that “learning” is a process of disseminating and absorbing information. In reality, the process of learning is a deeply complex cognitive, social, emotional and psychological one, which exists over time and space and which must be designed and delivered with intention.